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Extensible Markup Language  |  2002-12-23  |  2.6 KB  |  3 lines

  1. <?xml version="1.0"?>
  2. <base><History><PreviousPath>s:\complete\weapons\german\artillery\5_barrel_nebelwerfer_42\current.wpn</PreviousPath><PreviousDate>23.12.2002</PreviousDate><PreviousTime>17:19:10</PreviousTime><PreviousOwner>Alexander.Valencia</PreviousOwner><Action>Exported as</Action><CurrentPath>s:\versions\current\data\weapons\5_barrel_nebelwerfer_42.xml</CurrentPath><CurrentDate>23.12.2002</CurrentDate><CurrentTime>17:19:11</CurrentTime><CurrentOwner>Alexander.Valencia</CurrentOwner></History><RPG Dispersion="12" AimingTime="0.3" AmmoPerBurst="5" RangeMax="117.75" RangeMin="20" Ceiling="0" DeltaAngle="10" RevealRadius="117.75"><KeyName>5 barrel Nebelwerfer</KeyName><StatsType>Weapon</StatsType><Shells><item TrajectoryType="4" Piercing="26" PiercingRandom="11" DamagePower="1125" DamageRandom="563" Area="2.09" Area2="8.36" ProjectileSpeed="40" DetonationPower="0" FireRate="66" RelaxTime="5.9" DamageType="0" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootrocket1</EffectGunFire><EffectTrajectory>rocket2\1</EffectTrajectory><EffectHitDirect>directhit2</EffectHitDirect><EffectHitMiss>misshit1</EffectHitMiss><EffectHitReflect>reflecthit1</EffectHitReflect><EffectHitGround>expground5</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters><item>objects\terraobjects\shell_hole\verybig\01\1</item><item>objects\terraobjects\shell_hole\verybig\02\1</item><item>objects\terraobjects\shell_hole\verybig\03\1</item></Craters><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="4" Piercing="7" PiercingRandom="0" DamagePower="9000" DamageRandom="1000" Area="5" Area2="0" ProjectileSpeed="40" DetonationPower="0" FireRate="66" RelaxTime="5.9" DamageType="2" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootrocket1</EffectGunFire><EffectTrajectory>rocket2\1</EffectTrajectory><EffectHitDirect>expsmokeshell1</EffectHitDirect><EffectHitMiss>expsmokeshell1</EffectHitMiss><EffectHitReflect>expsmokeshell1</EffectHitReflect><EffectHitGround>expsmokeshell1</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters/><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item></Shells></RPG></base>
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